Second Life?
Carrie November 20th, 2009
My husband sent me a link earlier today to a BBC article about Second Life: What happened to Second Life? The article talks about Second Life’s surge in popularity in 2007 and questions the current relevance of the virtual world. This particular article focuses on business and social use of Second Life. I think it’s interesting that there’s no mention of Second Life in education, because in our world, Second Life is still alive and kicking.

Viewing a piece of artwork in the virtual Georgia Museum of Art.
Here at the CTL, we’ve been working in Second Life for a while. We’ve probably posted before about our Georgia Museum of Art project in Second Life, which was completed earlier this year. The GMoA is currently closed for renovation and expansion, but some of the museum’s permanent collection is still being displayed in a virtual museum that we created in Second Life. We worked with Jenny Williams and other Georgia Museum of Art staff to recreate the look and feel of the actual museum. In addition to displaying various pieces from the permanent collection, we also included some audio narration about certain pieces of artwork. In the future, we hope to have additional curated exhibits in the space. You can read more about the project here at the Georgia Museum of Art’s website, or you can visit in Second Life by searching “Georgia Museum of Art” or by using the SLurl http://slurl.com/secondlife/UGA%20CTL%20/143/29/60/
So what else is going on? Our multimedia team is working with a Ph.D. student in the College of Public Health who is exploring the use of Second Life in survey research. We’ve already built a space on the CTL Island to host her surveys, and in January, she’ll move forward with collecting data for her research. I’m excited about this project, because we could potentially gain some knowledge about who we reach in Second Life and what kinds of feedback we can obtain from the users.
Another possible project on the horizon is using Second Life as a tool in Reacting to the Past. (Reacting consists of elaborate games, set in a specific time and place, a critical moment in world history. Students play sustained roles in a structured 4-week game, speaking and writing in character on issues of the day. This award-winning pedagogy is being used in many different departments on campus at UGA.) Because of the interactive nature of Reacting, Second Life is an ideal tool for Reacting – for example, connecting different Reacting classes on different campuses, providing a virtual space for Reacting students to interact when they aren’t in class, and possibly providing an avenue for distance education students to participate in Reacting courses. We hope to be exploring these ideas in the coming year.
So what happened to Second Life? It hasn’t gone anywhere! Maybe the media hype has died down, but educators are still exploring the possibilities in this virtual world.